The walk to the mine entrance should proceed swiftly. First one clerk or servant ask them about their business, attracts attention, then Dragon's pursuers from the train are behind them, with a few nobles around them gesticulating agitatedly. MUSIC: BOURNE IDENTITY =96 MAIN TITLE. Hold there!
The battle that erupts in the mines is split into a few different situations, each taking about fifteen minutes.
Offer them the riddle, which should be solves in 45 minutes or so. MUSIC: BOURNE IDENTITY - MAIN TITLE. After that they enter the artefact cemetery. MUSIC: TARMVRED - AMFETAKROM (ANY FUTURE REMIX). Here they can uncover the nature of the "technological enhancements", visit the artefact generator, and find a way out. Since the cemetery is uncharted territory, they will eventually get lost, or separated, hear whispering voices, meet a hundred exits that have been blocked off or caved in, and perhaps go mad with despair by all of this. Eventually, the whispering voices become footsteps and voices, far away, but real. Their pursuers. Time becomes essential again. MUSIC: TARMVRED - VATTEN (REMIX). Eventually, they come to something resembling an underground lake. The passage is barred by a great iron door which requires a riddle to open. They get ten or fifteen minutes to solve the riddle. Then, on to freedom. They emerge on a high shelved rock in the foothills.